On the Subject of Unordered Keys
No. This is not Ordered Keys.
See Appendix in Ordered Keys for identifying modules in Ordered Keys family.
This module consists of 6 coloured keys, each of which is labelled with a coloured number, and a black reset button.
The possible colours for both the keys and the numbers labelling them are: (R)ed, (G)reen, (B)lue, (C)yan, (M)agenta, and (Y)ellow.
Any of the numbers 1 - 6 may appear on each of the keys.
The information given by each key is used to locate a cell within a 6×6 subgrid of a 6×6 grid which will have a value in the range 1 - 6.
On this grid,
- the row along the top refers to the colour of the key.
- the row along the bottom refers to the label on the key.
- the column along the left refers to the colour of the label.
- the column along the right refers to the position of the key from left to right.
A key is valid if its corresponding value in the table is equal to the number of keys that have not been pressed.
If none of the remaining keys are valid, push the black button to reset the remaining keys.
The module is solved if-
- all six keys have been pressed.
- the module has been reset four times.
(If no keys were valid after a reset, the next reset counts twice)
A strike will be issued if-
- an invalid key is pressed.
- the reset button is pressed when any remaining key is valid.